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Wild Magic (sorcerer subclass): Difference between revisions

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Revision as of 22:40, 21 September 2023

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Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
Class Sorcerer Wild Magic Badge Icon.png
Class Sorcerer Wild Magic Badge Icon.png
Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.

Wild Magic is one of the Subclasses of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and surging more often.

See also: For the Barbarian, see Wild Magic Barbarian.

Subclass Features

This subclass obtains all the features from its base class, Sorcerer, in addition to its unique features outlined below.

Level 1

  • Wild Magic Surge Icon.png Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a Spell of level 1 or higher, your magic might surge and trigger a random magical effect.
  • Tides Of Chaos Icon 64px.png Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.

Level 6

  • Skill Sorcerer Passive BendLuck.png Bend Luck: Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all Ability Checks for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single Attack Roll or Saving Throw.

Level 11

  • Controlled Chaos: When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster. This Wild Magic Surge is more likely to be negative. Possible effects include:
    • Action Surge Icon.png Action Surge on spellcaster
    • Spell Transmutation Slow.png Slow on spellcaster for 2 turns
    • Spellcaster is burning for 1d6Damage TypesFire per turn for 5 turns
    • Spellcaster is encased in Spell Evocation OtilukesResilientSphere.png Otiluke's Resilient Sphere for 2 turns
    • Spellcaster is polymorphed into a sheep for 2 turns
    • Spellcaster and all nearby creatures are polymorphed into cats and dogs for 2 turns
    • Fog Cloud Icon.png Fog Cloud centered on spellcaster
    • Entangle Icon.png Entangle centered on spellcaster
    • Spike Growth Icon.png Spike Growth centered on spellcaster
    • Summon aggressive Mephit near spellcaster
    • Summon aggressive Cambion near spellcaster

Wild Magic Surge Effects

Wild Magic Effects
Effect Description
Turn Magic Turn Magic At the start of each turn, trigger a random magical effect.
Burning Burning Each creature and item within 6 m / 20 ft starts burning and takes 1d6Damage TypesFire per turn.
Teleport Teleport Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft
Enchant Weapons Enchant Weapons Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Damage TypesForce.
Sorcery Points Sorcery Points Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
Fog Fog Create a cloud of fog around yourself. Creatures within are Heavily Obscured and Blinded Blinded.
Blur Blur Each creature within 9 m / 30 ft becomes Blurred Blurred.
Explosive Healing Explosive Healing When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
Summon Mephit Summon Mephit Summon a hostile mephit.
Swap Swap Swap positions with a target each time you cast a spell or cantrip.
Action Surge Action Surge You gain an additional action this turn.
Flight Flight You can Fly Fly until the end of the turn.
Shield Shield Armour Class Armour Class is increased by 5 and you are immune to the effects of Magic Missile Magic Missile
Telekinesis Telekinesis Able to lift and throw objects and creatures with your mind until the end of your turn.
Resilient Sphere Resilient Sphere Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved.
Enlarge/Reduce Enlarge/Reduce Each creature within 9 m / 30 ft is randomly Enlarged Enlarged or Reduced Reduced.
Polymorph Polymorph You are transformed into a beast.
Cambion Cambion Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
Slow Slow You are Slowed Slowed.
Spike Growth Spike Growth Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing for every 1.5 m / 5 ft it moves.
Entangle Entangle Create a vine surface around yourself, slowing down creatures, possibly Entangling Entangling them.
Speak with Animals Speak with Animals Gain the ability to comprehend and communicate with beasts.
Cats and Dogs Cats and Dogs Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog.