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Wild Magic table (Sorcerer): Difference between revisions
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!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form}} | !{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form}} | ||
|Flickering, unreliable magic has polymorphed you into a dog. | |Flickering, unreliable magic has polymorphed you into a dog. | ||
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!{{SmIconLink|Flight Condition Icon.webp|Flight}} | |||
|Can fly to a target position for 2 turns. | |||
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!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce}} | !{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce}} |
Revision as of 06:19, 21 September 2023
35s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:
Wild Magic Sorcerer Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}
.
Effect | Description |
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Blurs the body of every nearby creature, making them harder to hit. | |
This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | |
This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | |
This ability allows them to spontaneously create a fog around themselves that Blind every creature inside it. | |
Summon a hostile Mephit | |
This ability allows them to teleport to a creature's location when they cast a Cantrip or a 1st Level Spell. | |
This ability allows them to teleport to a nearby location with a bonus action. | |
At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | |
Each creature and item within 6m / 20ft of the caster starts Burning and takes 1d6Fire damage per turn for 5 turns.
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Flickering, unreliable magic has polymorphed you into a dog. | |
Can fly to a target position for 2 turns. | |
Each creature within 9m is randomly Enlarged or Reduced. | |
Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | |
Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. | |
You are Slowed. | |
Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. | |
You are able to use Telekinesis without expending a spell slot until end of turn. | |
Spawn a water puddle around caster. | |
Increase your Armour Class by 5. You take no damage from Magic Missile. | |
Summon a Cambion from the fiery nexus of the Nine Hells. It is hostile to everyone. |