Ad placeholder
Wild Magic table (Sorcerer): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) |
HiddenDragon (talk | contribs) |
||
Line 20: | Line 20: | ||
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | |This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | ||
|- | |- | ||
!{{SmallIcon|Wild Magic Fog Icon.png}} [[Wild Magic: Fog]] | !{{SmallIcon|Wild Magic Fog Icon.png}} [[Wild Magic: Fog|Fog]] | ||
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it. | |This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it. | ||
|- | |- | ||
!{{SmallIcon|Wild Magic Summon Mephit Icon.png}} [[Wild Magic: Summon Mephit]] | !{{SmallIcon|Wild Magic Summon Mephit Icon.png}} [[Wild Magic: Summon Mephit|Summon Mephit]] | ||
|This ability allows them to summon Mephits that attack every creature in the area. | |This ability allows them to summon Mephits that attack every creature in the area. | ||
|- | |- | ||
!{{SmallIcon|Wild Magic Swap Icon.png}} [[Wild Magic: Swap]] | !{{SmallIcon|Wild Magic Swap Icon.png}} [[Wild Magic: Swap|Swap]] | ||
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]]. | |This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]]. | ||
|- | |- | ||
Line 35: | Line 35: | ||
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | |At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | ||
|- | |- | ||
!{{SmallIcon|Wild Magic Burning Icon.png}} [[Wild Magic: Burning]] | !{{SmallIcon|Wild Magic Burning Icon.png}} [[Wild Magic: Burning (Condition)|Wild Magic: Burning]] | ||
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | |Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | ||
Revision as of 22:11, 20 September 2023
35s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:
Wild Magic Sorcerer Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}
.
Effect | Description |
---|---|
File:Wild Magic Blur Icon.png Wild Magic: Blur | Blurs the body of every nearby creature, making them harder to hit. |
File:Wild Magic Enchant Weapons Icon.png Wild Magic: Enchant Weapons | This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. |
File:Wild Magic Explosive Healing Icon.png Wild Magic: Explosive Healing | This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. |
File:Wild Magic Fog Icon.png Fog | This ability allows them to spontaneously create a fog around themselves that Blind every creature inside it. |
File:Wild Magic Summon Mephit Icon.png Summon Mephit | This ability allows them to summon Mephits that attack every creature in the area. |
File:Wild Magic Swap Icon.png Swap | This ability allows them to teleport to a creature's location when they cast a Cantrip or a 1st Level Spell. |
File:Wild Magic Teleport Icon.png Wild Magic: Teleport | This ability allows them to teleport to a nearby location with a bonus action. |
File:Wild Magic Turn Magic Icon.png Wild Magic: Turn Magic | At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). |
Wild Magic: Burning | Each creature and item within 6m / 20ft of the caster starts Burning and takes 1d6Fire damage per turn for 5 turns.
|
File:Wild Magic Cats and Dogs Icon.png Wild Magic: Cats and Dogs | Each creature within 9m is randomly transformed into either a cat or a dog. |
File:Wild Magic Enlarge Reduce Icon.png Wild Magic: Enlarge/Reduce | Each creature within 9m is randomly Enlarged or Reduced. |
File:Wild Magic Entangle Icon.png Wild Magic: Entangle | Create a vine surface around yourself, slowing down creatures, possibly Entangling them. |
File:Wild Magic Resilient Sphere Icon.png Wild Magic: Resilient Sphere | Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. |
File:Wild Magic Slow Icon.png Wild Magic: Slow | You are Slowed. |
File:Wild Magic Sorcery Points Icon.png Wild Magic: Sorcery Points | Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. |
File:Wild Magic Telekinesis Icon.png Wild Magic: Telekinesis | Able to lift and throw objects and creatures with your mind until the end of your turn. |
File:Wild Magic Water Icon.png Wild Magic: Water | Spawn a water puddle around caster. |
File:Wild Magic Shield Icon.png Wild Magic: Shield | Increase your Armour Class by 5. You take no damage from Magic Missile. |