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Storm Sorcery: Difference between revisions
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=== Level 1 === | === Level 1 === | ||
*[[File:Tempestuous Magic Icon.png|frameless|upright=0.1]] '''Tempestuous Magic''': After you cast a [[Spell]] | *[[File:Tempestuous Magic Icon.png|frameless|upright=0.1]] '''[[Tempestuous Magic]]''': After you cast a Level 1 [[Spell]] or higher you can [[Tempestuous Magic: Flight|Fly]] as a [[Bonus Action]] up to {{Distance|ft=30}} until the end of your turn without receiving [[Opportunity Attacks]]. | ||
===Level 6=== | ===Level 6=== |
Revision as of 00:47, 20 September 2023
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Storm Sorcery is one of the Subclasses of Sorcerer. They are extremely mobile, being able to fly after each Lightning or Thunder spell they cast, making it safer for them to wade into melee. As they grow in power they can make their spells generate small damaging storms, become resistant to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.
Subclass Features
This subclass obtains all the features from its base class, Sorcerer, in addition to its unique features outlined below.
Level 1
- Tempestuous Magic: After you cast a Level 1 Spell or higher you can Fly as a Bonus Action up to 9 m / 30 ft (ERROR: Distance not in metric!) until the end of your turn without receiving Opportunity Attacks.
Level 6
- Heart of the Storm: A combination of two free reactions that create a storm that deals half you Sorcerer level, rounded down, when you cast a lightning or thunder spell.
- Storm Spells: You gain additional spells from your subclass.
Level 11
- Storm's Fury: When you are hit by a melee attack, you deal {Sorcerer Level} Lightning damage to the attacker and potentially push them away.