Ad placeholder
Gloom Stalker: Difference between revisions
Jump to navigation
Jump to search
Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
No edit summary |
m (scrub hidden user signature) |
||
Line 37: | Line 37: | ||
* {{FRWiki|Gloom stalker|long}} | * {{FRWiki|Gloom stalker|long}} | ||
{{ | {{RangerNavbox}} |
Revision as of 21:14, 18 September 2023
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Subclass Features
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.
Level 3
- Dread Ambusher: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an extra attack that deals an additional 1d8 damage.
- Dread Ambusher: Hide: As a Bonus Action, you can Hide from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.
- Umbral Shroud: Use an Action to wrap yourself in shadows to become Invisible if you are Obscured.
- Duration: 10 turns
- Invisibility ends early if you attack, cast another spell, take an action, or take damage.
- Recharge: Short rest
- Superior Darkvision: You can see in the dark up to 24 m / 80 ft.
You gain the following spell. It is Always Prepared:
Level 5
You gain the following spell. It is Always Prepared:
Level 7
- Iron Mind: You gain Proficiency in Wisdom and Intelligence Saving throws.
Level 9
You gain the following spell. It is Always Prepared:
Level 11
- Stalker's Flurry: When you miss with a weapon attack, you can make another one for free. ( Recharge: Per Turn)