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Circle of the Moon: Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo | ||
| description = Circle of the Moon is a subclass of Druid. | | description = Circle of the Moon is a subclass of Druid. | ||
| image = | | image = Class Druid Moon Badge Icon.png | ||
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{{SubclassQuote|quote=Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.|image= | {{SubclassQuote|quote=Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.|image=Class Druid Moon Badge Icon.png}} | ||
'''Circle of the Moon''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Wild Shape|Wild Shaping]] into various creatures to attack enemies or support allies in combat. They also have the ability to regain [[Hit Points]] while Wild Shaped. | '''Circle of the Moon''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Wild Shape|Wild Shaping]] into various creatures to attack enemies or support allies in combat. They also have the ability to regain [[Hit Points]] while Wild Shaped. | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 13:48, 17 September 2023
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Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
Subclass Features
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Lunar Mend: Expend spell slots to regain Hit Points while in Wild Shape.
- Combat Wild Shape: Wild Shape now uses a Bonus action instead of an Action.
- Wild Shape: Bear: Take the shape of a Bear with high Hit Points that can goad enemies into attacking it.
Level 4
- Wild Shape: Dire Raven: Take the shape of of a Dire Raven that can Blind enemies.
Level 6
- Primal Strike: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
Level 8
- Wild Shape: Sabre-Toothed Tiger: Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
Level 10
- Wild Shape: Air Myrmidon: Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
- Wild Shape: Earth Myrmidon: Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
- Wild Shape: Fire Myrmidon: Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
- Wild Shape: Water Myrmidon: Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.