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Barkskin: Difference between revisions
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| level = 2 | | level = 2 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Druid, Ranger, Nature Domain | | classes = Druid, Ranger, Nature Domain | ||
| class learns at level 3 = Druid, Nature Domain | | class learns at level 3 = Druid, Nature Domain | ||
| class learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture. | | summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture. | ||
| description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16. | | description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = melee | | range = melee | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Barkskin | | condition = Barkskin | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| variants = | | variants = | ||
| notes = | | notes = * {{Class|Circle of the Land}}s who choose the Forest Land at level 3 learn this spell automatically. | ||
* {{Class|Circle of the Land}}s who choose the Forest Land at level 3 learn this spell automatically. | * While similar to [[Mage Armour]], [[Barkskin]] doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower. | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Barkskin|long}} | * {{FRWiki|Barkskin|long}} |
Revision as of 06:58, 16 September 2023
Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.
Description
Touch a willing creature to toughen its skin and increase its Armour Class up to 16.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Barkskin
Duration: Until Long rest
- Armour Class increased to 16.
How to learn
Notes
- s who choose the Forest Land at level 3 learn this spell automatically.
- While similar to Mage Armour, Barkskin doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower.
External Links
- Barkskin on the Forgotten Realms Wiki