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Champion: Difference between revisions
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=== Level 7 === | === Level 7 === | ||
* {{Icon|PassiveFeature RemarkableAthlete Jump.png}} '''[[Remarkable Athlete: Jump]]''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft. | * {{Icon|PassiveFeature RemarkableAthlete Jump.png}} '''[[Remarkable Athlete: Jump]]:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft. | ||
* {{Icon|PassiveFeature RemarkableAthlete Proficiency.png}} '''[[Remarkable Athlete: Proficiency]]''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. | * {{Icon|PassiveFeature RemarkableAthlete Proficiency.png}} '''[[Remarkable Athlete: Proficiency]]:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. | ||
=== Level 10 === | === Level 10 === |
Revision as of 03:32, 16 September 2023
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.Champion is a subclass of that focuses entirely on passive improvements.
Subclass Features
Level 3
- Improved Critical Hit: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Level 7
- Remarkable Athlete: Jump: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft.
- Remarkable Athlete: Proficiency: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
Level 10
- Select 1 Fighting Style.