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Death Saving Throw: Difference between revisions

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The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll.  
The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll.  
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll.
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll.
* [[Proficiency Bonus]] is ''not'' added to the roll, as Death Saving Throws are not tied to any [[Ability Score]].
* [[Proficiency Bonus]] is ''not'' added to the roll, as you cannot be proficient in Death Saving Throws.
*  An [[Ability Score Modifier]] is "not" added to the roll as Death Saving Throws are not tied to any [[Ability Score]].
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6.
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6.



Revision as of 15:07, 15 September 2023

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Downed.png

A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, Companions, and certain notable NPCs. Most enemy creatures simply die when reduced to 0 Hit Points.

Rolling Death Saving Throws

The Death Saving Throw tracker, with one success on the left and two failures on the right

When an eligible creature is reduced to 0 Hit Points, they fall unconscious and become downed. While downed, the creature must use their full turn to roll one Death Saving Throw per round.

The die rolled is a D20.png d20 and the Difficulty Class of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll.

If the downed creature rolls a total of three failures, they die. If the creature rolls three successes before rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.

Healing a Downed Creature

At any time while downed, if a creature is Helped or healed by another creature, they immediately lose the downed condition, return to consciousness, and no longer need to make Death Saving Throws.

Note that granting a creature Temporary Hit Points is not the same as healing them, and does not remove the downed condition.

Receiving Damage when Downed

Whilst downed, if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate Magic Missile hits would cause the target to fail 3 saves and instantly die).

Reviving the Dead

A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as Revivify.

Gallery