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Telekinesis: Difference between revisions
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| class learns at level 9 = Sorcerer, Wizard, Great Old One | | class learns at level 9 = Sorcerer, Wizard, Great Old One, Knowledge Domain | ||
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Revision as of 15:18, 13 September 2023
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot. Heavier items deal more damage when thrown in this manner.
Duration: 10 turns
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, Great Old One, and Knowledge Domain
Notes
- Granted by Hr'a'cknir Bracers
Visuals
External Links
- Telekinesis on the Forgotten Realms Wiki