Modding:Armor/Clothing Texture Maps: Difference between revisions
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Colour strength | Colour strength | ||
=== Physical Map - PM === | === Physical Map - PM === | ||
Glossiness | |||
* Red Channel = | * Red Channel = Metallic (Darker = Matte) | ||
* Green Channel = Roughness ( | * Green Channel = Roughness (Darker = Glossier) | ||
* Blue Channel = Ambient Occlusion (Contains Lighting Data) | |||
== Parameters and corresponding colours inside MSKCOLOR == | == Parameters and corresponding colours inside MSKCOLOR == | ||
[[File:mskcloth.webp]] | [[File:mskcloth.webp]] |
Revision as of 09:53, 13 September 2023
Main page: Modding Resources
MSCLOTH
The MSKCLOTH file defines the material colours.
Base Map - BM
Colour strength
Physical Map - PM
Glossiness
- Red Channel = Metallic (Darker = Matte)
- Green Channel = Roughness (Darker = Glossier)
- Blue Channel = Ambient Occlusion (Contains Lighting Data)