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Doom Hammer: Difference between revisions

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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Maul PlusOne Icon.png
| image = Maul PlusOne Icon.png <!-- A high-res image of the item. -->
| description =  
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|Maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit. [[Undead]] creatures are also more likely to miss the wielder.
| quote = Bringer of that which it is.
| seo description = Doom Hammer is an uncommon Maul that afflicts targets with Bone Chilled condition on each successful hit. Undead creatures are also more likely to miss the wielder.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
Bringer of that which it is.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage = 2d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =  
| light =  
| loading =
| loading =
| reach =
| reach =
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5 <!-- The weight in kg. -->
| weight lb = 9
| weight lb = 9.0 <!-- The weight in in lb. -->
| price = 65
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Tenacity, Backbreaker, Concussive Smash
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]]
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]].
| notes = This weapon's special ability applies {{SmIconLink|Bone Chilled Condition Icon.webp|Bone Chilled (Condition)|Bone Chilled}} for 2 turns.
| notes = This weapon's special ability applies {{SmIconLink|Bone Chilled Condition Icon.webp|Bone Chilled (Condition)|Bone Chilled}} for 2 turns.
}}
}}
== Conditions ==
== Conditions ==
{{Condition|Bone Chilled|duration=2}}
{{Condition|Bone Chilled|duration=2}}

Revision as of 18:13, 11 September 2023

Template:Up to date

Doom Hammer image

Doom Hammer is an uncommon Maul that afflicts targets with Bone Chilled condition on each successful hit. Undead creatures are also more likely to miss the wielder.

Description Icon.png

Bringer of that which it is.

Properties

Damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes

This weapon's special ability applies Bone Chilled Bone Chilled for 2 turns.

Conditions

Bone Chilled Bone Chilled

Duration: 2 turns