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Warden of Vitality: Difference between revisions
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to heal allies repeatedly using Bonus Actions | | summary = This spell allows spellcasters to heal allies repeatedly with [[Restore Vitality]] using only Bonus Actions for 10 turns. | ||
| description = While this aura lasts, you can cast '''Restore Vitality''' as a [[Bonus Action]] to heal yourself or nearby allies by {{DamageText|2d6|Healing}}. | | description = While this aura lasts, you can cast '''[[Restore Vitality]]''' as a [[Bonus Action]] to heal yourself or nearby allies by {{DamageText|2d6|Healing}}. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
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| condition = Warden of Vitality | | condition = Warden of Vitality | ||
| condition duration = | | condition duration = 10 | ||
| condition save = | | condition save = | ||
| area = | | area = |
Revision as of 08:32, 11 September 2023
Warden of Vitality is a level 3 evocation spell. This spell allows spellcasters to heal allies repeatedly with Restore Vitality using only Bonus Actions for 10 turns.
Description
While this aura lasts, you can cast Restore Vitality as a Bonus Action to heal yourself or nearby allies by 2d6hit points.
Properties
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Warden of Vitality
Duration: 10 turns
- Close enough to a friendly paladin to be healed with .
How to learn
Classes:
- Class Level 6: [[ via Magical Secrets)
- Class Level 9: Paladin
- Class Level 10: [[ via Magical Secrets)