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Arms of Hadar: Difference between revisions
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* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}} (Centered on the caster) | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}} (Centered on the caster) | ||
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} | * Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} | ||
{| role="presentation" class="wikitable mw-collapsible" | |||
| <strong>[[File:Arms Of Hadar Condition Icon 3.png|frameless|upright=0.12]] Arms Of Hadar</strong> | |||
|- | |||
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn}} | |||
* Can't take reactions. | |||
|} | |||
== At Higher Levels == | == At Higher Levels == | ||
When the spell is casted a 2nd Level or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> for each spell slots level above 1st. | When the spell is casted a 2nd Level or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> for each spell slots level above 1st. |
Revision as of 14:07, 16 July 2022
Spell > List Of Spells > 1st Level Spells > Arms of Hadar
Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
File:Actions Icons.png Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
- Range:
3m / 10ft
(Centered on the caster) - Saving Throw:
Strength
File:Arms Of Hadar Condition Icon 3.png Arms Of Hadar |
Duration: 1 turn
|
At Higher Levels
When the spell is casted a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.