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Cure Wounds: Difference between revisions
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| title = <div style="font-size:105%; font-family:Georgia;">''"A creature you touch regains <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier <span style="color:#33cccc">hit points</span>. This spell has no effect on undead or constructs."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"A creature you touch regains <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier <span style="color:#33cccc">hit points</span>. This spell has no effect on undead or constructs."''</div> | ||
---- | ---- | ||
<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon.png|frameless]] '''Level 1 Spell Slot'''</div> | ||
---- | ---- | ||
| Heal = <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier | | Heal = <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier |
Revision as of 15:17, 15 July 2022
Spell > List Of Spells > 1st Level Spells > Cure Wounds
Cure Wounds is a Level 1 Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
A creature you touch regains 1d8 + Spellcasting Modifier hit points
.
This spell has no effect on undead or constructs.
Properties
File:Actions Icons.png Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 1 Bard, Cleric, Druid, Paladin, Ranger.
- Heal:
1d8 + Spellcasting Modifier Hit Points
- Range:
2m / 5ft
At Higher Levels
When the spell is casted at 2nd Level or higher, heal a target an extra 1d8 hit points
for each spell slots level above 1st.