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Zevlor: Difference between revisions
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Zevlor can later be found in a pod in the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings wont welcome him back and leaves on his own. | Zevlor can later be found in a pod in the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings wont welcome him back and leaves on his own. | ||
==Companion Approval== | |||
Interaction: Argument between [[Aradin]] and [[Zevlor]] after the first goblin assualt on the [[Emerald Grove]] | |||
*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." | |||
:: {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | |||
*Stand back and watch: | |||
:: {{Approval|Shadowheart|+1}} | |||
*[Melee Attack] - Take a swing at the tiefling | |||
:: {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
*[Persuasion] - "More violence won't bring back those of you lost. Stop and think" | |||
:: {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
Interaction: Talking to [[Zevlor]] after his argument with [[Aradin]] in the [[Emerald Grove]] | |||
*"I'll see what I can do" | |||
:: {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} | |||
*"I'm sorry. I've got my own problems" | |||
:: {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
== Notes == | == Notes == |
Revision as of 16:55, 9 September 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Hellrider Exile | |||||||
Zevlor | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 4 | |||||||
| |||||||
Race | [[Asmodeus Tiefling|Asmodeus Tiefling]] | ||||||
Type | Humanoid | ||||||
HP | 44 | ||||||
AC | 17 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75 kg / 165 lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | 2 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Class | |||||||
Location | Druid Grove, Secluded Chamber | ||||||
3D Model | |||||||
“ | We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army. |
„ |
— Zevlor |
Zevlor is a side character or boss in Baldur's Gate 3. He is a Tiefling leader of the Tiefling Refugees hiding within the Druid Settlement at Silvanus' Grove.
Background
Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing Tieflings with distrust thinking their race had a blame on it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of Baldur's Gate.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The player finds Zevlor for the first time during the first Goblin assault to the Grove where him, alongside Aradin, Wyll and some of his followers, defended the attack on the gates.
After the skirmish, Zevlor requests the player's aid against Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.
Regardless of how the player deals with the Druid situation, should they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the player. He'll prepare a surprise party at the player's camp with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.
Should the player side with Minthara and the rest of the goblins instead, he'll furiously call the player a traitor, and take up arms to defend his people.
Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.
Act Two
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.
By talking to some of the surviving tieflings found in the Last Light Inn the player can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The player can receive the quest Find Zevlor.
Zevlor can later be found in a pod in the Mind Flayer Colony. He can be released by opening all pods, which starts a fight with several Mind Flayers. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings wont welcome him back and leaves on his own.
Companion Approval
Interaction: Argument between Aradin and Zevlor after the first goblin assualt on the Emerald Grove
- [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."
- Stand back and watch:
- [Melee Attack] - Take a swing at the tiefling
- [Persuasion] - "More violence won't bring back those of you lost. Stop and think"
Interaction: Talking to Zevlor after his argument with Aradin in the Emerald Grove
- "I'll see what I can do"
- "I'm sorry. I've got my own problems"
Notes
Even though Zevlor is a Tiefling, he does not have Darkvision.
Gallery
External Links
Zevlor on the Forgotten Realms Wiki