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Everburn Blade: Difference between revisions
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ShadowOake (talk | contribs) m (Undo revision 34488 by ShadowOake (talk)) Tag: Undo |
(Added description, note about obtaining the weapon peacefully, and minor adjustments.) |
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{{ up to date | 2023-08 | {{ up to date | 2023-09-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Everburn Blade.png | | image = Everburn Blade.png <!-- A high-res image of the item. --> | ||
| description = | | description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|Greatsword]] that deals additional {{DamageColor|Fire|Fire}} damage. | ||
| quote = Silent flames surge the length of the blade as soon as it clears the scabbard. | | seo description = Everburn Blade is an uncommon Greatsword that deals additional Fire damage. | ||
| category = martial <!-- martial or simple --> | | quote = <!-- In-game tooltip quote. --> | ||
| melee or ranged = melee <!-- melee or ranged | Silent flames surge the length of the blade as soon as it clears the scabbard. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | category = martial <!-- "martial" or "simple" --> | ||
| type = Greatswords <!-- One of [[Category:Weapon Types]]. --> | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | type = Greatswords <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| damage = 2d6 <!-- Must follow | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = 1d4 Fire <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | | finesse = | ||
| heavy = yes | | heavy = yes | ||
| light = | | light = | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| weight kg = 2.7 | | dippable = | ||
| weight lb = 5.4 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| price = 130 | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| weapon actions = Pommel Strike, Lacerate, Cleave | | price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| weapon actions = Pommel Strike, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Looted from [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]]. | |||
}} | }} | ||
== Notes and Trivia == | == Notes and Trivia == | ||
* This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire_Surface| | * Can also be obtained by casting [[Command (Drop)]] on [[Commander Zhalk]] instead of killing him, though his chance of succeeding the [[Saving Throw]] is high. | ||
* This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire_Surface|Fire]]. | |||
==Gallery== | ==Gallery== |
Revision as of 10:32, 9 September 2023
Everburn Blade is an uncommon Greatsword that deals additional Fire damage.
Silent flames surge the length of the blade as soon as it clears the scabbard.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Slashing
- Extra damage
- 1d4 (1~4) Fire
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue.
Notes and Trivia
- Can also be obtained by casting Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving Throw is high.
- This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire.