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Necromancy School: Difference between revisions
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* [[File:PassiveFeature_InuredTo-Undeath.png|64x64|frameless|upright=0.1|Injured to Undeath]] '''Inured to Undeath:''' You have steeped youself so completely in death that you are [[Damage Types#Resistance|Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced. | * [[File:PassiveFeature_InuredTo-Undeath.png|64x64|frameless|upright=0.1|Injured to Undeath]] '''Inured to Undeath:''' You have steeped youself so completely in death that you are [[Damage Types#Resistance|Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced. | ||
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Revision as of 19:19, 7 September 2023
You walk through the valley of the shadow of death, and make lots of friends there.Necromancy School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Necromancy Savant: Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Grim Harvest: Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.
Level 6
- Undead Thralls: Animate Dead: You gain the Animate Dead spell, if you didn't have it already.
- Undead Thralls: Additional Undead: When you use Animate Dead, you can raise an additional corpse.
- Undead Thralls: Better Summons: Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.
Level 10
- Inured to Undeath: You have steeped youself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.