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Divination School: Difference between revisions
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* [[File:Spell_TheThirdEye_SeeInvisibility.png|64x64|frameless|upright=0.1|Third Eye: See Invisibility]] '''Third Eye: See Invisibility:''' Once per long rest, use an action to cast [[See Invisibility]] without expending a [[Spells#Spell Slots|Spell Slot]]. | * [[File:Spell_TheThirdEye_SeeInvisibility.png|64x64|frameless|upright=0.1|Third Eye: See Invisibility]] '''Third Eye: See Invisibility:''' Once per long rest, use an action to cast [[See Invisibility]] without expending a [[Spells#Spell Slots|Spell Slot]]. | ||
Both Third Eye bonuses can be active at the same time. | Both Third Eye bonuses can be active at the same time. | ||
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Revision as of 19:18, 7 September 2023
You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.Divination School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Divination Savant: Halves the cost to learn Divination spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Portent: Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within 18m / 60ft of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
Level 6
- Expert Divination: You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die.
Level 10
- Third Eye: Darkvision: Once per long rest, use an action to gain the ability to see in the dark out to 18m / 60ft akin to Superior Darkvision.
- Third Eye: See Invisibility: Once per long rest, use an action to cast See Invisibility without expending a Spell Slot.
Both Third Eye bonuses can be active at the same time.