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Wild Magic (sorcerer subclass): Difference between revisions

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[[Category:Subclasses]]
[[Category:Subclasses]]
[[File:Wild Magic Subclass Icon.png|frameless|upright=1.5|left]] '''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often.
[[File:Wild Magic Subclass Icon.png|frameless|upright=1.5|left]] '''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often.
''See also: For the Barbarian, see [[Wild Magic Barbarian]].''
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== Subclass Features ==
== Subclass Features ==

Revision as of 10:30, 7 September 2023

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Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
Wild Magic Subclass Icon.png
Wild Magic is one of the Subclasses of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and surging more often.

See also: For the Barbarian, see Wild Magic Barbarian.

Subclass Features

Level 1

  • Wild Magic Surge Icon.png Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a Spell of level 1 or higher, your magic might surge and trigger a random magical effect.
  • Tides Of Chaos Icon 64px.png Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.

Level 6

  • Skill Sorcerer Passive BendLuck.png Bend Luck: Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all Ability Checks for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single Attack Roll or Saving Throw.

Level 11

  • Controlled Chaos: When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster. This Wild Magic Surge is more likely to be negative. Possible effects include:
    • Action Surge on spellcaster
    • Spell Transmutation Slow.png Slow on spellcaster for 2 turns
    • Spellcaster is burning for 1d6 fire damage per turn for 5 turns
    • Spellcaster is encased in Spell Evocation OtilukesResilientSphere.pngOtiluke's Resilient Sphere for 2 turns
    • Spellcaster is polymorphed into a sheep for 2 turns
    • Spellcaster and all nearby creatures are polymorphed into cats and dogs for 2 turns
    • Fog Cloud centered on spellcaster
    • Entangle centered on spellcaster
    • Spike Growth centered on spellcaster
    • Summon aggressive Mephit near spellcaster
    • Summon aggressive Cambion near spellcaster

Wild Magic Surge Effects