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Disarming Attack (Melee): Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | |||
| type = classaction | |||
'''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | | summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | ||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | |||
| image = Disarming Attack Melee Icon.png | |||
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | | cost = supdie:1, action | ||
| concentration = | |||
== | | damage = amounttext:Weapon, type:Physical | ||
| damage2 = amount:1d8, type:Physical | |||
| attack roll = yes | |||
| recharge = | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = STR, negates the disarm effect | |||
| additional = ''Target must have a weapon in their main hand'' | |||
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}} | |||
| variants = Disarming Attack (Melee), Disarming Attack (Ranged) | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| notes = | |||
}} |
Revision as of 06:45, 7 September 2023
Template:Up to date
Disarming Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical
- Details:
- Attack roll
- Range: Normal weapon range
- STR, negates the disarm effect Save
Target must have a weapon in their main hand