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Pushing Attack (Melee): Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | |||
| type = classaction | |||
'''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away. | | summary = '''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away. | ||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}. | |||
= | | image = Pushing Attack Melee Icon.png | ||
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}. | | cost = supdie:1, action | ||
| concentration = | |||
== | | damage = amounttext:Weapon, type:Physical | ||
| damage2 = amount:1d8, type:Physical | |||
| attack roll = yes | |||
| recharge = | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = STR, avoids pushing away | |||
| additional = | |||
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}} | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| notes = | |||
}} |
Revision as of 20:40, 6 September 2023
Template:Up to date
Pushing Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly push the target back 4.5m / 15ft
.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical
- Details:
- Attack roll
- Range: Normal weapon range
- STR, avoids pushing away Save