Ad placeholder
Preserve Life: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
| description = Evoke a healing energy that restores {{code|(3 x Cleric's Level)}} [[Hit Points]] to allied creatures. | | description = Evoke a healing energy that restores {{code|(3 x Cleric's Level)}} [[Hit Points]] to allied creatures. | ||
Has no effect on undead and constructs. | {{SmallIcon|Prerequisite Icon.png}} Has no effect on undead and constructs. | ||
| image = Preserve Life Icon.png | | image = Preserve Life Icon.png | ||
| summary = '''Preserve Life''' is an Action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies. | | summary = '''Preserve Life''' is an Action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies. |
Revision as of 17:07, 5 September 2023
Template:Up to date
Preserve Life is an Action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.
Description
Evoke a healing energy that restores (3 x Cleric's Level)
Hit Points to allied creatures.
Has no effect on undead and constructs.
Properties
- Cost:
- Channel Divinity Charge + Action
- Damage:
- (3 x Cleric's Level) hit points
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
How to learn
Classes:
- Class level 2: Life Domain