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Searing Smite: Difference between revisions
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(probably had improved divine smite mixed in :)) |
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| race learns at level 3 = Zariel Tiefling | | race learns at level 3 = Zariel Tiefling | ||
| summary = This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. | | summary = This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. | ||
| description = Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra | | description = Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra {{DamageText|1d6|Fire}} damage and marks the target with [[Searing Smite (Condition)|Searing Smite]]. | ||
* A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] {{SavingThrow}}. | * A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] {{SavingThrow}}. | ||
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| action type = both | | action type = both | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = 1d6 | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = Fire | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = |
Revision as of 14:41, 5 September 2023
Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite.
- A target with Searing Smite takes 1d6Fire damage every turn, until it succeeds on a Constitution Saving throw.
- If the spellcaster misses the initial Attack, the Spell Slot and are not consumed.
Properties
- Damage
- 1d6 (1~6) Fire
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire initial damage for each Spell Slot Level above 1st.Condition: Searing Smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Classes:
- Class Level 2: Paladin
Races:
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Zariel Tieflings can only cast the spell once per Long Rest.
- Also granted by Skybreaker. Recharge: Long rest.