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Momentum (Condition): Difference between revisions
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==Items that Apply Momentum== | ==Items that Apply Momentum== | ||
*Equipment: | *Equipment: | ||
**{{SmIconLink|Boots of Elemental Momentum Icon.png|Boots of Elemental Momentum}} Whenever the wearer deals {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Thunder}} damage with Spells or Cantrip, they gain Momentum for 2 turns. | **{{SmIconLink|Boots of Elemental Momentum Icon.png|Boots of Elemental Momentum}}: Whenever the wearer deals {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Thunder}} damage with Spells or Cantrip, they gain Momentum for 2 turns. | ||
**{{SmIconLink|Boots of Striding Icon.png|Boots of Striding}} Gains Momentum when casting a concentration spell. While concentrating, the wearer becomes immune to being pushed or knocked Prone. | **{{SmIconLink|Boots of Striding Icon.png|Boots of Striding}}: Gains Momentum when casting a concentration spell. While concentrating, the wearer becomes immune to being pushed or knocked Prone. | ||
**{{SmIconLink|Spurred Band Icon.png|Spurred Band}} If wearer starts a turn with 50% or less Hit Points, gains Momentum for 1 turn during combat. | **{{SmIconLink|Spurred Band Icon.png|Spurred Band}}: If wearer starts a turn with 50% or less Hit Points, gains Momentum for 1 turn during combat. | ||
**{{SmIconLink|Springstep Boots Icon.png|Springstep Boots}} Gains Momentum for 3 turns when performing a Dash or similar action in combat. | **{{SmIconLink|Springstep Boots Icon.png|Springstep Boots}}: Gains Momentum for 3 turns when performing a Dash or similar action in combat. | ||
**{{SmIconLink|Gibus of the Worshipful Servant Icon.png|Gibus of the Worshipful Servant}} At combat start, wearer gains Momentum equal to their Charisma Modifier. | **{{SmIconLink|Gibus of the Worshipful Servant Icon.png|Gibus of the Worshipful Servant}}: At combat start, wearer gains Momentum equal to their Charisma Modifier. | ||
**{{SmIconLink|Haste Helm Icon.png|Haste Helm}} At combat start, wearer gains Momentum for 3 turns. | **{{SmIconLink|Haste Helm Icon.png|Haste Helm}}: At combat start, wearer gains Momentum for 3 turns. | ||
*Weapons: | *Weapons: | ||
**{{SmIconLink|Speedy Reply Scimitar Icon.png|Speedy Reply}} Striking an enemy with this weapon bestows Momentum for 2 turns. | **{{SmIconLink|Speedy Reply Scimitar Icon.png|Speedy Reply}}: Striking an enemy with this weapon bestows Momentum for 2 turns. | ||
Revision as of 13:08, 5 September 2023
- Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
- Removed when Restrained, Incapacitated, Prone, or slowed down.
Sources of Momentum
Notes
Effects that apply Momentum do not stack but instead take the higher stack size.
Items that Apply Momentum
- Equipment:
- Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrip, they gain Momentum for 2 turns. : Whenever the wearer deals
- : Gains Momentum when casting a concentration spell. While concentrating, the wearer becomes immune to being pushed or knocked Prone.
- : If wearer starts a turn with 50% or less Hit Points, gains Momentum for 1 turn during combat.
- : Gains Momentum for 3 turns when performing a Dash or similar action in combat.
- : At combat start, wearer gains Momentum equal to their Charisma Modifier.
- : At combat start, wearer gains Momentum for 3 turns.
- Weapons:
- : Striking an enemy with this weapon bestows Momentum for 2 turns.
Items that Interact with Momentum
- Equipment:
- Opportunity Attacks. : Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke