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Conjure Elemental: Difference between revisions
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(Added details about casting at higher levels.) |
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| level = 5 | | level = 5 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Wizard, Druid | | classes = Wizard, Druid | ||
| class learns at level 9 = Wizard, Druid | | class learns at level 9 = Wizard, Druid | ||
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. | | summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. | ||
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | | description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = At level 6, the spellcaster can summon a Fire, Earth, Water, or Air Myrmidon. | ||
| variants = | | variants = | ||
| notes = * {{Class|Circle of the Land}}s who choose the Coast or Mountain Land at level 9 learn this spell automatically. | | notes = * {{Class|Circle of the Land}}s who choose the Coast or Mountain Land at level 9 learn this spell automatically. | ||
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Minions of Chaos''' at level 9+. | * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Minions of Chaos''' at level 9+. | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Conjure elemental|long}} | * {{FRWiki|Conjure elemental|long}} |
Revision as of 09:02, 5 September 2023
Conjure Elemental is a level 5 conjuration spell. This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental.
Description
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
At level 6, the spellcaster can summon a Fire, Earth, Water, or Air Myrmidon.How to learn
Notes
- s who choose the Coast or Mountain Land at level 9 learn this spell automatically.
- Also granted to s who choose the Eldritch Invocation Minions of Chaos at level 9+.