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Nature's Snare: Difference between revisions
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DrakeCross22 (talk | contribs) (Added saving throw to ensnare ability.) |
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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Natures Snare Icon.png | | image = Natures Snare Icon.png | ||
| description = {{uncommon|Nature's Snare}} is a variant of the [[Quarterstaves]] family of weapons that gives its wielder a chance to [[Conditions#Ensnared|Ensnare]] non-plants and non-beasts on hit. | | description = {{uncommon|Nature's Snare}} is a variant of the [[Quarterstaves]] family of weapons that gives its wielder a chance to [[Conditions#Ensnared|Ensnare]] non-plants and non-beasts on hit. | ||
| quote = Thread-like vines wriggle along this wooden staff. | | quote = Thread-like vines wriggle along this wooden staff. | ||
| category = simple <!-- martial or simple --> | | category = simple <!-- martial or simple --> | ||
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | | reach = | ||
| reach = | | thrown = | ||
| thrown = | | can't dual wield = | ||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
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| weapon actions = Topple | | weapon actions = Topple | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Fly Trap:''' Chance to [[Conditions#Ensnared|Ensnare]] target if it is not a plant or a beast. | * '''Fly Trap:''' Chance to [[Conditions#Ensnared|Ensnare]] target if it is not a plant or a beast. {{SavingThrow|STR|dc=12}}. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Looted from a locked chest on a small island within the [[Underground Passage]] of the [[Druid Grove]] (X:-425, Y:-200). The key to the chest can be found on a corpse on the lower part of the island, guarded by two turret statues. | Looted from a locked chest on a small island within the [[Underground Passage]] of the [[Druid Grove]] (X:-425, Y:-200). The key to the chest can be found on a corpse on the lower part of the island, guarded by two turret statues. |
Revision as of 06:26, 4 September 2023
Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit.
Thread-like vines wriggle along this wooden staff.
Properties
- One-handed damage
- 1d6 (1~6) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 400 gp
Special
The holder of this item gains:
- Fly Trap: Chance to Ensnare target if it is not a plant or a beast. DC 12 Strength saving throw.
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Looted from a locked chest on a small island within the Underground Passage of the Druid Grove (X:-425, Y:-200). The key to the chest can be found on a corpse on the lower part of the island, guarded by two turret statues.
Gallery
Notes
- ID: DEN_TunnelStaff
- UUID: 4893bf4e-97e1-48e0-ada8-6bbf115ad68b