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Trip Attack (Melee): Difference between revisions

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'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone.
'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone.
[[File:Trip Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical and possibly [[Condition#Frightened|Frighten]] the target."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
----
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| Range = Weapon Range (Melee)
| Saving Throw = [[Strength]]
| Condition = [[Condition#Prone|Prone]]
| Duration = 1 turn
}}]]


== Description ==
== Description ==
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== Properties ==
== Properties ==
[[File:Trip Attack Melee Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
<code>[[File:Action Icon.png|frameless]] Action + [[File:Superiority Dice d8.png|frameless]] Superiority Die</code>


* Damage: <code>Weapon Damage + 1d8</code>
* Damage: Weapon Damage + 1d8 Physical
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone</strong>
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
|-
|-
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn</code>
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}}
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
|}

Revision as of 10:37, 23 May 2022

Trip Attack (Melee) is a Battle Masters Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone.

File:Trip Attack Melee Icon 2.png
"Spend a superiority die to deal Weapon Damage + 1d8 Physical and possibly Frighten the target."

File:Actions Icons.png Action Superiority Die d8 Icon.png Superiority Die

Damage Weapon Damage + 1d8
Damage Types Physical damage
Range Weapon Range (Melee)
Saving Throw Strength
Condition Prone
Duration 1 turn

Description

Spend a superiority die to deal Weapon Damage + 1d8 damage and possibly knock the target Prone.

Prerequisite: The target must be Large or smaller.

Properties

File:Actions Icons.png Action + Superiority Die d8 Icon.png Superiority Die