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Preserve Life: Difference between revisions
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{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}} | {{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}} | ||
* Restore {{InfoBlob|{{DamageText|(3 x Cleric's Level) | * Restore {{InfoBlob|{{DamageText|(3 x Cleric's Level)|Healing}}}} to all allied creatures in range | ||
* {{Range|m=9|ft=30}} | * {{Range|m=9|ft=30}} | ||
* {{AOE|m=9|ft=30|sphere}} | * {{AOE|m=9|ft=30|sphere}} |
Revision as of 15:35, 3 September 2023
Preserve Life is an Action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.
Description
Evoke a healing energy that restores (3 x Cleric's Level) + 2
Hit Points to allied creatures.
Has no effect on undead and constructs.
Properties
Action + Channel Divinity Charge
- Restore (3 x Cleric's Level)hit points to all allied creatures in range
- Range: 9 m / 30 ft
- AoE: 9 m / 30 ft (Radius)