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Doom Hammer: Difference between revisions

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(Details on item functionality)
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| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]]
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]]
| notes = This weapon's special ability applies {{SmIconLink|Bone Chilled Condition Icon.webp|Bone Chilled (Condition)|Bone Chilled}} for 2 turns.
}}
}}
== Conditions ==
{{Condition|Bone Chilled|duration=2}}

Revision as of 08:15, 3 September 2023

Template:Up to date

Doom Hammer image

Doom Hammer is an uncommon special variant of the Mauls family of weapons. It is a martial melee weapon that's wielded with both hands.

Description Icon.png

Bringer of that which it is.

Properties

Damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes

This weapon's special ability applies Bone Chilled Bone Chilled for 2 turns.

Conditions

Bone Chilled Bone Chilled

Duration: 2 turns