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Wall of Thorns: Difference between revisions
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{{ up to date | 2023-08-30 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Wall of Thorns | | name = Wall of Thorns | ||
Line 4: | Line 6: | ||
| level = 6 | | level = 6 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | |||
| classes = Druid | | classes = Druid | ||
| class learns at level 11 = Druid | | class learns at level 11 = Druid | ||
| races = | | class learns at level 2 = | ||
| summary = | | races = | ||
| description = Create a wall of pliable, twisting thorns surrounded by Entangling vines. Creatures can move through the wall, but take | | race learns at level 1 = | ||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through. | |||
| description = Create a wall of pliable, twisting thorns surrounded by Entangling vines. Creatures can move through the wall, but take {{DamageText|7d8|Piercing}} damage per turn, their [[Movement Speed]] is halved due to [[Difficult Terrain]], and they may become [[Entangled (Condition)|Entangled]]. | |||
{{Duration|10}} | |||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = 7d8 | | damage = 7d8 | ||
| damage modifier = | |||
| damage type = Piercing | | damage type = Piercing | ||
| damage save = Dexterity | | damage save = Dexterity | ||
| concentration = | | damage save effect = half | ||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = Twisting Vines | |||
| area category = area | |||
| area shape = Line | |||
| area range m = | |||
| area range ft = | |||
| area duration = 1 | |||
| area turn start damage = 7d8 | |||
| area turn start damage type = Piercing | |||
| area turn start damage save = Dexterity | |||
| area turn start damage save effect = half | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = Difficult Terrain | |||
| area condition 2 = Entangled | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level. | |||
| variants = | |||
| notes = * This spell creates a wall from the first targeted point to the second targeted point, a distance of up to {{Distance|m=36|ft=120}}. The wall is {{Distance|m=4|ft=13}} wide. | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Wall of thorns|long}} | * {{FRWiki|Wall of thorns|long}} |
Revision as of 22:12, 30 August 2023
Wall of Thorns is a level 6 conjuration spell. This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through.
Description
Create a wall of pliable, twisting thorns surrounded by Entangling vines. Creatures can move through the wall, but take 7d8Piercing damage per turn, their Movement Speed is halved due to Difficult Terrain, and they may become Entangled.
Duration: 10 turns
Properties
- Damage
- 7d8 (7~56) Piercing (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- Creates Area: Twisting Vines
- Concentration
At higher levels
Upcast: This spell cannot be cast at a higher level.Area: Twisting Vines
Twisting Vines
Duration: 1 turn
Difficult terrain - movement speed is halved and creatures may become Entangled. Entangled creatures cannot move.
- Type: Surface
Condition: Entangled
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
Condition: Difficult Terrain: Vines
- Movement speed halved.
How to learn
Classes:
- Class Level 11: Druid
Notes
- This spell creates a wall from the first targeted point to the second targeted point, a distance of up to 36 m / 120 ft. The wall is 4 m / 13 ft wide.