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Freedom of Movement: Difference between revisions

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| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * {{Class|Circle of the Land}}s who choose the Coast or Grassland Land at level 5 learn this spell automatically.
| notes = * {{Class|Circle of the Land}}s who choose the Coast or Grassland Land at level 7 learn this spell automatically.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Freedom of movement|long}}
* {{FRWiki|Freedom of movement|long}}

Revision as of 19:19, 30 August 2023

Template:Up to date

Freedom of Movement Icon.png

Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.

Description

Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained.

If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.

Properties

Details
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Freedom of Movement

Freedom of Movement Freedom of Movement

Duration: Until Long rest

How to learn

Classes:

Notes

  • Circle of the Land Circle of the Lands who choose the Coast or Grassland Land at level 7 learn this spell automatically.

External Links