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Silvanus' Grove: Difference between revisions

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Revision as of 13:07, 30 August 2023

N.B.: This page may be discussing information from an older version of the game. The following information may be incorrect.[Needs Verification](Discussion)

The Wilderness zone known as Silvanus' Grove, as shown on the player map

Silvanus' Grove is a Zone within the Wilderness that refers to multiple named locations. It is also home to the Waypoint of the same name.

See also: Druid Grove for the specific location when named on the player minimap.

Zone Summary

Silvanus' Grove is an area sacred to the Druids of the Emerald Enclave. They settled here and built the Druid Grove and a shrine to the god, Silvanus.

Access

This zone is adjacent to the North of unnamed region of the map near the Roadside Cliffs, and east of the Risen Road.

No special action is required to reach this zone, players may simply approach from any direction of their choice while in the Wilderness.

Story Interactions

[Needs Verification]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Wayfinding

The Silvanus' Grove is a sprawling zone, with loosely defined borders and locations that are on a variety of maps.

Central Quadrant

The Central Quadrants's deity shrine.

Sacred Pool

The Sacred Pool is the location at the heart of Silvanus' Grove. This location is labeled on the player minimap, and is recognizable by the large waterfall that cascades over the Idol of Silvanus into a stone-ringed pool.

This location connects to the Emerald Grove via the Stone Door, the Secluded Cove to the northeast, and two portions of the Druid Grove to the south-east.

Emerald Grove

The Emerald Grove is a location on a separate map, with entry available via the stone door in the Sacred Pool.

Southwest Quadrant

The Southwest Quadrant's defensive ramparts.

Druid Grove (SW)

One of four portions of the Druid Grove resides in the SW Quadrant of Silvanus' Grove. This location is labeled on the player minimap and is recognizable by the large ramparts that create the settlement's defenses, and host the primary entrance.

This location connects to the Wilderness to the south, and The Hollow to the north, and contains an elevator that descends to the Sacred Pool.

Northwest Quadrant

The Northwest quadrant, looking across The Hollow towards the Makeshift Prison.

The Hollow

The Hollow is a cavernous location in the NW quadrant of Silvanus' Grove. This location is labeled on the player minimap and contains nearly all of the Tiefling refugees seeking asylum as they flee Elturel. There are multiple traders in this area, and companions may be acquired here, depending on the player's story choices.

This location contains entrances to the Secluded Chamber and the Tiefling Hideout. It is adjacent north of the Druid Grove, south of the Makeshift Prison, and northwest of the Sacred Pool .

Makeshift Prison

The Makeshift Prison is a location in the most north-western quadrant of Silvanus' Grove. This location is labeled on the player minimap and is recognizable by the simple metal cage and makeshift wooden cell that rest next to a deep chasm.

This location contains an entrance to the Underground Passage and is adjacent north-west of the The Hollow.

Druid Grove (NW)

One of four portions of the Druid Grove resides in this quadrant. This area is partially hidden, resting above the entry to the Secluded Chamber, and contains a simple watchtower for a character to overlook The Hollow from the southwest. Players may exit back to the Forest by jumping out of this area.

Northeast Quadrant

The northeast quadrant as seen from the Sacred Pool.

Secluded Cove

The Secluded Cove is a location found in the most northeast quadrant of Silvanus' Grove. This location is labeled on the player minimap and has rocky cliffs that descent to an ocean.

It can only be accessed by exiting the Sacred Pool to the northeast.

Southeast Quadrant

The southeast quadrant as seen from the Sacred Pool.

Druid Grove (NSE)

One of the four portions of the Druid Grove resides in this quadrant. This area hosts a bard.

This area connects to the Sacred Pool to the west, and the Secluded Cove to the north.

Druid Grove (SSE)

One of the four portions of the Druid Grove resides in this quadrant. This hosts a bear fishing.

This area connects to the Sacred Pool to the northwest.

Zone Locations

The following Locations are available for detailed guidance within this zone:

Zone Waypoints

The following Waypoint Waypoint is contained within this Wilderness Zone:

  • Silvanus' Grove X: 246 Y: 423

Characters

[Needs Verification]

Companions

Notable NPCs

Merchants

Animals

Other NPCs

Loot

Quest Items

Other Notable

The following loot may all be found in locations within Silvanus' Grove:, whether looted, purchased, or obtained as a quest reward: [Needs Verification]

Related Quests

The following quests may all be found in locations within Silvanus' Grove: [Needs Verification]

External Links

Emerald Grove on the Forgotten Realms Wiki