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Silvanus' Grove: Difference between revisions
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Revision as of 13:07, 30 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-30. If multiple days have passed since, this template should be removed. |
N.B.: This page may be discussing information from an older version of the game. The following information may be incorrect.[Needs Verification](Discussion)
Silvanus' Grove is a Zone within the Wilderness that refers to multiple named locations. It is also home to the Waypoint of the same name.
See also: Druid Grove for the specific location when named on the player minimap.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Zone Summary
Silvanus' Grove is an area sacred to the Druids of the Emerald Enclave. They settled here and built the Druid Grove and a shrine to the god, Silvanus.
Access
This zone is adjacent to the North of unnamed region of the map near the Roadside Cliffs, and east of the Risen Road.
No special action is required to reach this zone, players may simply approach from any direction of their choice while in the Wilderness.
Story Interactions
[Needs Verification]Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- When first approaching the Druid Grove's front gate through the Wilderness zone of Silvanus' Grove, a cutscene and fight will trigger.
Wayfinding
The Silvanus' Grove is a sprawling zone, with loosely defined borders and locations that are on a variety of maps.
Central Quadrant
Sacred Pool
The Sacred Pool is the location at the heart of Silvanus' Grove. This location is labeled on the player minimap, and is recognizable by the large waterfall that cascades over the Idol of Silvanus into a stone-ringed pool.
This location connects to the Emerald Grove via the Stone Door, the Secluded Cove to the northeast, and two portions of the Druid Grove to the south-east.
Emerald Grove
The Emerald Grove is a location on a separate map, with entry available via the stone door in the Sacred Pool.
Southwest Quadrant
Druid Grove (SW)
One of four portions of the Druid Grove resides in the SW Quadrant of Silvanus' Grove. This location is labeled on the player minimap and is recognizable by the large ramparts that create the settlement's defenses, and host the primary entrance.
This location connects to the Wilderness to the south, and The Hollow to the north, and contains an elevator that descends to the Sacred Pool.
Northwest Quadrant
The Hollow
The Hollow is a cavernous location in the NW quadrant of Silvanus' Grove. This location is labeled on the player minimap and contains nearly all of the Tiefling refugees seeking asylum as they flee Elturel. There are multiple traders in this area, and companions may be acquired here, depending on the player's story choices.
This location contains entrances to the Secluded Chamber and the Tiefling Hideout. It is adjacent north of the Druid Grove, south of the Makeshift Prison, and northwest of the Sacred Pool .
Makeshift Prison
The Makeshift Prison is a location in the most north-western quadrant of Silvanus' Grove. This location is labeled on the player minimap and is recognizable by the simple metal cage and makeshift wooden cell that rest next to a deep chasm.
This location contains an entrance to the Underground Passage and is adjacent north-west of the The Hollow.
Druid Grove (NW)
One of four portions of the Druid Grove resides in this quadrant. This area is partially hidden, resting above the entry to the Secluded Chamber, and contains a simple watchtower for a character to overlook The Hollow from the southwest. Players may exit back to the Forest by jumping out of this area.
Northeast Quadrant
Secluded Cove
The Secluded Cove is a location found in the most northeast quadrant of Silvanus' Grove. This location is labeled on the player minimap and has rocky cliffs that descent to an ocean.
It can only be accessed by exiting the Sacred Pool to the northeast.
Southeast Quadrant
Druid Grove (NSE)
One of the four portions of the Druid Grove resides in this quadrant. This area hosts a bard.
This area connects to the Sacred Pool to the west, and the Secluded Cove to the north.
Druid Grove (SSE)
One of the four portions of the Druid Grove resides in this quadrant. This hosts a bear fishing.
This area connects to the Sacred Pool to the northwest.
Zone Locations
The following Locations are available for detailed guidance within this zone:
Zone Waypoints
The following
is contained within this Wilderness Zone:- Silvanus' Grove X: 246 Y: 423
Characters
Companions
Notable NPCs
Merchants
Animals
Other NPCs
Loot
Quest Items
Other Notable
The following loot may all be found in locations within Silvanus' Grove:, whether looted, purchased, or obtained as a quest reward: [Needs Verification]
- Amulet of Silvanus
- Amulet of Elemental Torment
- Broodmother's Revenge
- Cap of Curing
- Corellon's Grace
- Dragon's Grasp
- Gloves of Power
- Hellrider's Pride
- Komira's Locket
- Pale Oak
- Robe of Summer
- Rain Dancer
- Soul Coin
- Sorrow
- Wapira's Crown
- The Whispering Promise
- Wyvern Poison
Related Quests
The following quests may all be found in locations within Silvanus' Grove: [Needs Verification]
- Save Arabella
- Investigate the Beach
- Remove the Parasite
- Save the Refugees
- Find the Nightsong
- Save the Goblin Sazza
- Steal the Sacred Idol