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Slow: Difference between revisions
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| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Bard, Sorcerer, Wizard, Great Old One, College of Lore, Knowledge Domain | ||
| class learns at level 5 = Sorcerer, Wizard, Great Old One | | class learns at level 5 = Sorcerer, Wizard, Great Old One, Knowledge Domain | ||
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | ||
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
Line 55: | Line 55: | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = Despite the in game description | | notes = | ||
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Mire the Mind''' at level 5+. | |||
* Despite what the in-game description says, this spell applies a -2 penalty to all {{SavingThrow}}s, not just [[Dexterity]]. | |||
* Enemies automatically repeat the [[Wisdom]] Saving Throw at the end of each of their turns, ending the effect on a success. | |||
| video = Slow Visuals.mp4 | | video = Slow Visuals.mp4 | ||
}} | }} |
Revision as of 08:02, 30 August 2023
Slow is a level 3 transmutation spell. This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.
Description
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Slowed
Duration: 10 turns
- Movement Speed is halved
- Armour Class and Dexterity Saving throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make more than 1 attack per turn
- Spells cast might be delayed for one turn
How to learn
Classes:
- Class Level 5: Sorcerer, Wizard, Great Old One, and Knowledge Domain
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- Also granted to s who choose the Eldritch Invocation Mire the Mind at level 5+.
- Despite what the in-game description says, this spell applies a -2 penalty to all Saving throws, not just Dexterity.
- Enemies automatically repeat the Wisdom Saving Throw at the end of each of their turns, ending the effect on a success.
Visuals
External Links
- Slow on the Forgotten Realms Wiki