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Silfy: Difference between revisions
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{{CharacterInfo|name=Silfy|family=[[Mattis]] (Brother) | {{CharacterInfo | ||
|name=Silfy | |||
|family=[[Mattis]] (Brother) | |||
|level=1 | |||
|race={{Race|Tiefling}} | |||
|type=Humanoid | |||
|HP=5 | |||
|AC=12 | |||
|speed=9m / 30ft | |||
|size=Small | |||
|weight=25 kg / 50lbs | |||
|proficiency=2 | |||
|initiative=+2 | |||
|STR=10 | |||
|DEX=14 | |||
|CON=10 | |||
|INT=10 | |||
|WIS=10 | |||
|CHA=10 | |||
|passive=[[Hellish Resistance]]<br>[[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]][[Darkvision]] | |||
|fire=Resistant | |||
|location=[[Druid Grove]] | |||
|alt-name=3D Model|image=[[File:Silfy.png|350px]]|imagename=|alt-image=[[File:Silfy 3D-Model.png|200px]]}} | |||
'''Silfy''' is a [[Tiefling]] child in [[Baldur's Gate 3]]. She assists her brother [[Mattis]] in his scams for [[Mol|Mol's]] gang of [[Tiefling]] refugee children through pickpocketing passersby. | |||
==Chapter One== | ==Chapter One== |
Revision as of 20:36, 28 August 2023
Silfy | |||||||
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Stats | |||||||
Level 1 | |||||||
| |||||||
Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 5 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 25 kg / 50lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | Druid Grove | ||||||
Family | Mattis (Brother) | ||||||
3D Model | |||||||
File:Silfy 3D-Model.png |
Silfy is a Tiefling child in Baldur's Gate 3. She assists her brother Mattis in his scams for Mol's gang of Tiefling refugee children through pickpocketing passersby.
Chapter One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Silfy can be encountered standing near her brother Mattis pretending to be his guard. If the player tries to buy something from Mattis, Silfy will try to steal back the magic ring as well as some of the player's belongings when looking at his wares. The player can catch Silfy in the act when a passive Perception check is passed. If failed, another passive Perception check will trigger which, if passed, starts the quest Find Your Belongings. Talking to her after being robbed, you can question her if she saw anything suspicious as a guard. When Silfy is successfully intimidated, she gives away the Mol's name. Following being questioned, Silfy runs away through the rocky crevice into the Tiefling Hideout.