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Markoheshkir: Difference between revisions
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| price = 640 | | price = 640 | ||
| special = * '''Arcane Enchantment''': You gain a +1 bonus to Spell Save DC and spell [[Attack Roll|attack rolls]]. | | special = * '''Arcane Enchantment''': You gain a +1 bonus to Spell Save DC and spell [[Attack Roll|attack rolls]]. | ||
* '''Arcane Battery''': Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a [[Spells#Spell_Slots|spell slot]]. | * '''Arcane Battery''': Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a [[Spells#Spell_Slots|spell slot]]. Once per [[Long Rest]]. | ||
* {{Icon|Protection from Energy Icon.png}} [[Kereska's Favour]] | * {{Icon|Protection from Energy Icon.png}} [[Kereska's Favour]] | ||
| weapon actions = Topple | | weapon actions = Topple | ||
}} | }} |
Revision as of 03:35, 26 August 2023
Markoheshkir is a legendary, moderately enchanted (+2) special variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage.
Kereska, draconic goddess of arcane knowledge, imbues many chromatic dragons with their magic. This includes their exquisite and terrible breath, which has wrenched giants from their tall thrones, and destroyed civilisations of smallfolk.
Properties
- One-handed damage
- 1d6 (1~6) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Legendary
- Enchantment: + 2
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
Special
The holder of this item gains:
- Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
- Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. Once per Long Rest.
- Kereska's Favour
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Located inside an Globe of Invulnerability in Ramazith's Tower during Chapter Three. (Use See Invisibility to see the lever and disable the globe)