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Knock: Difference between revisions
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| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | ||
| class learns at level 3 = Bard, Sorcerer, Wizard | | class learns at level 3 = Bard, Sorcerer, Wizard | ||
| class learns at level | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = |
Revision as of 09:05, 25 August 2023
Knock is a level 2 transmutation spell. This spell allows spellcasters to unlock non-magical locks.
Description
Unlock an object that is held shut by a mundane lock.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 8: Arcane Trickster, and Eldritch Knight
Notes
- Knock can instantly open any non-magical lock regardless of its lockpicking difficulty
- Locks that resist Knock will have a status denoting so
- Granted by Knock Knuckle Gloves. Recharge: Long rest
Visuals
External Links
- Knock on the Forgotten Realms Wiki