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Trip Attack (Melee): Difference between revisions

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[[File:Trip Attack Melee.jpg|thumb|right|Ingame tooltip]]
'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone.
'''Trip Attack''' is a '''[[Battle Master#Subclass Feaures|Subclass Feature]]''' of [[Battle Master|Battle Masters]]. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone.


== Description ==
== Description ==
Spend a superiority die to deal <code>X</code> damage and possibly knock the target Prone.
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly knock the target [[Condition#Prone|Prone]].


== Effect ==
Prerequisite: The target must be Large or smaller.
=== [[File:Inflicts Prone Icon.png|frameless|50px|baseline|link=]] Inflicts Prone (1 turn) ===
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Prone Condition</strong>
|-
| [[File:Prone.jpg|thumb|left|link=]] “Can’t move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they’re made within <code>3m / 10ft</code> of the creature.
 
A Prone creature must spend half its [[Movement Speed]] to stand up.
|}


== Properties ==
== Properties ==
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
[[File:Trip Attack Melee Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
<code>[[File:Action Icon.png|frameless]] Action + [[File:Superiority Dice d8.png|frameless]] Superiority Die</code>


''Prerequisite: The target must be Large or smaller.''
* Damage: <code>Weapon Damage + 1d8</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code>


* Damage: <code>[[Equipment#Weapons|Weapon's]] Damage</code>
{| role="presentation" class="wikitable mw-collapsible"
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>[[Strength]]</code> (Melee)&emsp;or&emsp;<code>Ranged Attack</code> (Ranged)
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone</strong>
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>[[Equipment#Weapons|Weapon's]] Range</code>
|-
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn</code>
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}

Revision as of 16:53, 17 March 2022

Trip Attack (Melee) is a Battle Masters Fighters Action. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone.

Description

Spend a superiority die to deal Weapon Damage + 1d8 damage and possibly knock the target Prone.

Prerequisite: The target must be Large or smaller.

Properties

In-game tooltip

Action Icon.png Action + File:Superiority Dice d8.png Superiority Die

  • Damage: Weapon Damage + 1d8
  • Range Icon.png Range: Weapon Range
  • Saving Throw Icon.png Saving Throw: Strength