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Trip Attack (Melee): Difference between revisions
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'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone. | |||
'''Trip Attack''' is a | |||
== Description == | == Description == | ||
Spend a superiority die to deal <code> | Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly knock the target [[Condition#Prone|Prone]]. | ||
Prerequisite: The target must be Large or smaller. | |||
== Properties == | == Properties == | ||
<code>[[File:Action Icon.png|frameless | [[File:Trip Attack Melee Tooltip.png|thumb|right|upright=1.5|In-game tooltip]] | ||
<code>[[File:Action Icon.png|frameless]] Action + [[File:Superiority Dice d8.png|frameless]] Superiority Die</code> | |||
* Damage: <code>Weapon Damage + 1d8</code> | |||
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code> | |||
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code> | |||
{| role="presentation" class="wikitable mw-collapsible" | |||
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone</strong> | |||
* [[ | |- | ||
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn</code> | |||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. | |||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | |||
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Revision as of 16:53, 17 March 2022
Trip Attack (Melee) is a Battle Masters Fighters Action. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone.
Description
Spend a superiority die to deal Weapon Damage + 1d8
damage and possibly knock the target Prone.
Prerequisite: The target must be Large or smaller.
Properties
Action + File:Superiority Dice d8.png Superiority Die
- Damage:
Weapon Damage + 1d8
- Range:
Weapon Range
- Saving Throw:
Strength
Prone |
Duration: 1 turn
|