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Saving throws: Difference between revisions

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* Your characters' ability/spell DC are: <code>8 + [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]] + [[Character Creation#Ability Scores|Ability Score]] Modifiers</code>
* Your characters' ability/spell DC are: <code>8 + [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]] + [[Character Creation#Ability Scores|Ability Score]] Modifiers</code>


There are 6 types of Saving Throws, correspond to the number of [[Character Creation#Abilitiy Scores|Ability Scores]]:
There are 6 types of Saving Throws:


* '''Strength''' Saving Throws: Add your [[Proficiency|Proficiency Bonus]] to [[Strength]] Saving Throws.
* [[Strength]] Saving Throws
* '''Dexterity''' Saving Throws: Add your [[Proficiency|Proficiency Bonus]] to [[Dexterity]] Saving Throws.
* [[Dexterity]] Saving Throws
* '''Constitution''' Saving Throws: Add your [[Proficiency|Proficiency Bonus]] to [[Constitution]] Saving Throws.
* [[Constitution]] Saving Throws
* '''Intelligence''' Saving Throws: Add your [[Proficiency|Proficiency Bonus]] to [[Intelligence]] Saving Throws.
* [[Intelligence]] Saving Throws
* '''Wisdom''' Saving Throws: Add your [[Proficiency|Proficiency Bonus]] to [[Wisdom]] Saving Throws.
* [[Wisdom]] Saving Throws
* '''Charisma''' Saving Throws: Add your [[Proficiency|Proficiency Bonus]] to [[Charisma]] Saving Throws.
* [[Charisma]] Saving Throws

Revision as of 16:24, 17 March 2022

Saving Throws happen when your characters are trying to resist a negative Condition or effect (Caused by Spells / Class Feature's abilities). Your rolls must match or exceed the Conditions or Effects Difficulty Class to successfullt resist them.

Every Playable Class offers 2 Saving Throws Proficiency.

There are 6 types of Saving Throws: