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Saving throws: Difference between revisions
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* Your characters' ability/spell DC are: <code>8 + [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]] + [[Character Creation#Ability Scores|Ability Score]] Modifiers</code> | * Your characters' ability/spell DC are: <code>8 + [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]] + [[Character Creation#Ability Scores|Ability Score]] Modifiers</code> | ||
There are 6 types of Saving Throws | There are 6 types of Saving Throws: | ||
* | * [[Strength]] Saving Throws | ||
* | * [[Dexterity]] Saving Throws | ||
* | * [[Constitution]] Saving Throws | ||
* | * [[Intelligence]] Saving Throws | ||
* | * [[Wisdom]] Saving Throws | ||
* | * [[Charisma]] Saving Throws |
Revision as of 16:24, 17 March 2022
Saving Throws happen when your characters are trying to resist a negative Condition or effect (Caused by Spells / Class Feature's abilities). Your rolls must match or exceed the Conditions or Effects Difficulty Class to successfullt resist them.
Every Playable Class offers 2 Saving Throws Proficiency.
- When rolling Saving Throws, you roll:
d20 + Saving Throw Proficiency Bonus (if available) + Ability Score Modifiers
- Your characters' ability/spell DC are:
8 + Proficiency Bonus + Ability Score Modifiers
There are 6 types of Saving Throws:
- Strength Saving Throws
- Dexterity Saving Throws
- Constitution Saving Throws
- Intelligence Saving Throws
- Wisdom Saving Throws
- Charisma Saving Throws