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Flaming Sphere: Difference between revisions
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Fire damage for each Spell Slot Level above 2nd.
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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Flaming Sphere | | name = Flaming Sphere |
Revision as of 09:31, 24 August 2023
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a
6 m / 20 ft radius, and dim light for an additional
6 m / 20 ft.
Duration: 10 turns.
Summon:
- Its resources are a Bonus Action and
9 m / 30 ft of Movement Speed.
It receives the following Class Action:
Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.
- Damage: (Dexterity Save to halve)
2d6 (2~12)
Fire
Bonus action
Melee: 1.5 m / 5 ft
- Damage:
It also receives the following toggleable passive feature:
Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6
Fire to nearby creatures and objects.
Properties
- Damage
- Details
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
At higher levels
Upcast: When this spell is cast at 3rd Level or higher, damage increases by 1d6