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Flaming Sphere is a [[Spells#2nd Level Spell|Level 2]] Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.
{{SpellPage
| name = Flaming Sphere
| image = Flaming Sphere Icon.png
| level = 2
| school = Conjuration
| ritual =
| classes = Druid, Wizard, Eldritch Knight, Light Domain
| class learns at level 3 = Druid, Wizard, Light Domain
| class learns at level 8 = Eldritch Knight
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}.


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Conjuration Spells]]
Summon:


[[File:Flaming Sphere Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
{{icon|Flaming Sphere Icon.png}} '''[[Flaming Sphere (Creature)|Flaming Sphere]]'''
| title = <div style="font-size:105%; font-family:Georgia;">''"Summon a flaming sphere that deals <span style="color:#ff6600">2d6 Fire damage</span> to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px|upright=0.1]] '''Level 2 Spell Slot'''</div>
----
| Damage = <span style="color:#ff6600">2d6</span>
| Damage Types = <span style="color:#ff6600">Fire</span>
| Range = 18m / 60ft
| School = Conjuration
| Concentration = Required
| Class = [[Druid]], [[Wizard]]
| Area of Effect= 2m / 7ft (Radius)
| Saving Throw = [[Dexterity]]
}}]]


==Description==
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].
Summon a flaming sphere that deals <code><span style="color:#ff6600">2d6 Fire damage</span></code> to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.  


On a successful save, enemy creatures still take half damage.
It receives the following Class Action:
* {{icon|Skill Druid FlamingSphere Ram.png}} '''Ram:''' Slam into an enemy creature or object. On a successful [[Saving Throw|Save]], the target still takes half damage.
** Damage: {{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{InfoBlob|{{Action|Bonus}}}}
** {{Range|melee}}


==Properties==
It also receives the following toggleable passive feature:
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px|upright=0.1]] Level 2 Spell Slot}}
* {{icon|Spell Conjuration FlamingSphere.png}} '''[[Ablaze]]:''' When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
** Damage:{{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{AOE|radius|m=1.5|ft=5}}


''Available to level 3 [[Druid]] and [[Wizard]].''
| action type = action
*{{DamageInfo|count=2|die=6|type=Fire|per=turn}}
| attack roll =
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
| damage = 2d6
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| damage modifier =
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
| damage type = Fire
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 2m / 7ft (Radius)}}
| damage save = Dexterity
==At Higher Levels==
| damage save effect = half
When this spell is cast at 3rd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire damage</span></code> for each Spell Slot level above 2nd.
| damage per =
 
| extra damage =
{{Clear}}
| extra damage modifier =  
==Summoned Flaming Sphere==
| extra damage type =
[[File:Flaming Sphere.png|left|frameless|164x164px]]
| extra damage save =
{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
| extra damage save effect =
 
| extra damage per =
Summon a flaming sphere that deals fire damage to nearby enemies and objects.
| concentration = yes
 
| range = ranged
Can perform  [[File:Ram.png|frameless|25x25px]] [[Ram]] With a {{C|[[File:Bonus_Action_Icon.png|frameless|25px]] Bonus Action}}. The flaming sphere can only take a single bonus action.
| range m =
 
| range ft =
{{AttributeBlock|10|10|10|10|10|10|hp=50|ac=16|ms=9m / 30ft}}
| aoe = radius
 
| aoe m = 2
{| class="wikitable" role="presentation"
| aoe ft = 7
|[[File:Flaming Sphere Icon.png|frameless|25x25px]]<b>  Flaming Sphere (Aura)</b>
| condition =
|-
| condition duration =
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until Long Rest}}
| condition save =
*Enemies and objects within 1.5m / 5ft of the sphere at the end of their turn takes<code><span style="color:#ff6600">2d6 Fire damage</span></code>.
| area =
*On a successful save, they still take half damage.
| area category =
*Note, including the radius of the Flaming Sphere itself, this gives it the net area of effect of 2m / 7ft per above.
| area shape =
|}
| area range m =
{{Resistances|Slashing=Resistant|Bludgeoning=Resistant|Piercing=Resistant|Acid=Resistant|Necrotic=Immune|Fire=Immune|Lightning=Resistant|Cold=Vulnerable|Psychic=Immune|Poison=Immune|Radiant=Resistant}}
| area range ft =
 
| area duration =
{{Clear}}
| area turn start damage =
== Visuals ==
| area turn start damage type =
[[File:Flaming Sphere Visuals.mp4]]
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: When this spell is cast at 3rd Level or higher, damage increases by {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes =
| video = Flaming Sphere Visuals.mp4
}}


== External Links ==
== External Links ==
* {{FRWiki|Flaming sphere|long}}
* {{FRWiki|Flaming sphere|long}}

Revision as of 08:30, 24 August 2023

Flaming Sphere Icon.png

Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.

Summon:

Flaming Sphere Icon.png Flaming Sphere

It receives the following Class Action:

  • Skill Druid FlamingSphere Ram.png Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.

It also receives the following toggleable passive feature:

  • Spell Conjuration FlamingSphere.png Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Damage TypesFire to nearby creatures and objects.

Properties

Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcast: When this spell is cast at 3rd Level or higher, damage increases by 1d6Damage TypesFire damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Visuals

External Links