Ad placeholder
Flaming Sphere: Difference between revisions
Jump to navigation
Jump to search
(FRW) |
No edit summary |
||
Line 1: | Line 1: | ||
Flaming Sphere | {{SpellPage | ||
| name = Flaming Sphere | |||
| image = Flaming Sphere Icon.png | |||
| level = 2 | |||
| school = Conjuration | |||
| ritual = | |||
| classes = Druid, Wizard, Eldritch Knight, Light Domain | |||
| class learns at level 3 = Druid, Wizard, Light Domain | |||
| class learns at level 8 = Eldritch Knight | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies. | |||
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. | |||
Summon: | |||
{{icon|Flaming Sphere Icon.png}} '''[[Flaming Sphere (Creature)|Flaming Sphere]]''' | |||
| | |||
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]]. | |||
On a successful | It receives the following Class Action: | ||
* {{icon|Skill Druid FlamingSphere Ram.png}} '''Ram:''' Slam into an enemy creature or object. On a successful [[Saving Throw|Save]], the target still takes half damage. | |||
** Damage: {{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve) | |||
** {{InfoBlob|{{Action|Bonus}}}} | |||
** {{Range|melee}} | |||
It also receives the following toggleable passive feature: | |||
{{ | * {{icon|Spell Conjuration FlamingSphere.png}} '''[[Ablaze]]:''' When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects. | ||
** Damage:{{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve) | |||
** {{AOE|radius|m=1.5|ft=5}} | |||
| action type = action | |||
| attack roll = | |||
| damage = 2d6 | |||
| damage modifier = | |||
| damage type = Fire | |||
| damage save = Dexterity | |||
| damage save effect = half | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
== | | extra damage type = | ||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = radius | |||
| aoe m = 2 | |||
| aoe ft = 7 | |||
| | | condition = | ||
| | | condition duration = | ||
| | | condition save = | ||
| area = | |||
| area category = | |||
| area shape = | |||
| | | area range m = | ||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
= | | area turn start damage type = | ||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: When this spell is cast at 3rd Level or higher, damage increases by {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| notes = | |||
| video = Flaming Sphere Visuals.mp4 | |||
}} | |||
== External Links == | == External Links == | ||
* {{FRWiki|Flaming sphere|long}} | * {{FRWiki|Flaming sphere|long}} |
Revision as of 08:30, 24 August 2023
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.
Summon:
- Its resources are a Bonus Action and 9 m / 30 ft of Movement Speed.
It receives the following Class Action:
- Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.
- Damage: 2d6 (2~12) Fire(Dexterity Save to halve)
- Bonus action
- Melee: 1.5 m / 5 ft
- Damage:
It also receives the following toggleable passive feature:
- Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Fire to nearby creatures and objects.
Properties
- Damage
- 2d6 (2~12) Fire (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Concentration