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Ice (surface): Difference between revisions
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DrakeCross22 (talk | contribs) (Detailed possible surface changes and methods.) |
Llamageddon (talk | contribs) (Fullscreen screenshot of icy surface on varied terrain with contrast.) |
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{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
[[File:Ice | [[File:Surface Grass Paving Ice.jpg|upright=0.8|thumb|right|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">'' | | title = <div style="font-size:105%; font-family:Georgia;">''And ice surface on a grassy, paved path at dusk.''</div> | ||
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| Saving Throw = [[Dexterity]] | | Saving Throw = [[Dexterity]] |
Revision as of 03:13, 24 August 2023
Ice Surface is a type of Surface. When stepped on, characters will move at half speed and they might become Prone.
Properties
- Movement Speed halved
Dexterity saving throw: Base DC 8 + Intelligence Modifier + Proficiency, to avoid becoming Prone.
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Turns into a Water Surface after 2 rounds or if exposed to Fire based attack and/or source.