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Bone Chill: Difference between revisions
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(Added Spores Druid to "How to Learn" section) |
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| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster | | classes = Sorcerer, Warlock, Wizard, Circle of Spores, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Sorcerer, Warlock, Wizard | | class learns at level 1 = Sorcerer, Warlock, Wizard | ||
| class learns at level 2 = Circle of Spores | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| races = High Elf, High Half-Elf | | races = High Elf, High Half-Elf |
Revision as of 15:49, 23 August 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing. An undead target receives Disadvantage on Attack rolls.
Properties
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8Necrotic.
When the spellcaster reaches Level 10, the damage increases by another 1d8 Necrotic damage, for a total of 3d8Necrotic.Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of Spores
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
External Links
- Chill touch on the Forgotten Realms Wiki