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Devil's Fee: Difference between revisions
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The entrance to the top floor is protected by a warding glyph trap. | The entrance to the top floor is protected by a warding glyph trap. | ||
If you engage Helsik in combat | If you engage Helsik in combat they will summon [[Gilded Imps]] and [[Gilded Minotaur]] to assist them. | ||
== Notable NPCs == | == Notable NPCs == |
Revision as of 06:04, 22 August 2023
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The Devil's Fee is a shop and gallery for all sorts of devilish artifacts and curios. The proprietor of the business is Helsik. The first floor is the main gallery and where you can trade with Helsik. The second floor is Helsik's private quarters and living space. The Devil's Fee also has a basement that can be accessed via a hatch in the Devil's Fee or by breaking down a wall that connects the Devil's Fee's basement to the Forge of the Nine's basement.
Devil's Fee Defenses
The entrance to the top floor is protected by a warding glyph trap.
If you engage Helsik in combat they will summon Gilded Imps and Gilded Minotaur to assist them.