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Hex (Intelligence): Difference between revisions
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Hex (Intelligence) | | name = Hex (Intelligence) | ||
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Hex (Intelligence) is a variant of the [[Hex]] spell. | Hex (Intelligence) is a variant of the [[Hex]] spell. | ||
| description = | | description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Intelligence]] [[Ability Check|Checks]]. | ||
| action type = bonus | | action type = bonus | ||
| attack roll = | | attack roll = | ||
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| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | | notes = * If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}. | ||
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | |||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ||
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. | ** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. |
Revision as of 23:58, 20 August 2023
Hex (Intelligence) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Intelligence checks.
Hex (Intelligence) is a variant of the Hex spell.
Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Intelligence Checks.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Hex: Intelligence
[[ Hex: Intelligence
(Condition)| Hex: Intelligence
]]
How to learn
Classes:
- Class Level 1: Warlock
Notes
- If the target dies before the spell ends, gain .
- Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Necrotic.
- Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Necrotic, for hitting twice.
- Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Necrotic, for hitting three times.
- Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Necrotic, for hitting four times.
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Magic Missile (which does not require Attack Rolls): no additional damage from Hex.
- Warlock casts Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
- In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.