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Arms of Hadar: Difference between revisions
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| class learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | | summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | ||
| description = Prevent targets from using reactions. On Save: Targets still take half damage but are able to use {{Action|reaction}}s. | | description = Prevent targets from using reactions. | ||
On Save: Targets still take half damage but are able to use {{Action|reaction}}s. | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = |
Revision as of 21:58, 20 August 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
On Save: Targets still take half damage but are able to use Reactions.
Properties
- Damage
- 2d6 (2~12) Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
Upcast: Deals an additional 1d10Necrotic damage per level.Condition: Arms of Hadar
How to learn
Classes:
- Class Level 1: Warlock