Guide:Sharpshooter: Difference between revisions

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[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach. This subclass does not bring improvements to the range combat hence putting the option into "'''Other'''" section. Still beasts are strong and overall [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.
[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach. This subclass does not bring improvements to the range combat hence putting the option into "'''Other'''" section. Still beasts are strong and overall [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.


[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach. Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a Champion is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still Battlemaster manoeuvres provide a comparable damage increase together with a ton of utility and flexibility.<br>
[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach. Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br>
Do note that this subclass makes more sense if you try to minimise amount of long & short rests.
Do note that [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests.

Revision as of 21:00, 20 August 2023

This will be a guide for a build that focuses on dealing Damage TypesPhysical damage from a distance.

Core components for this build include:

Sharpshooter provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while Hand Crossbows allow to use bonus action to make attacks. Which the bonus damage from Sharpshooter this additional attack more than compensates the fact that Hand Crossbows have less basic damage compared to the Heavy Crossbows.

Having minimalistic core this build allows many approaches from the class perspective. The most notable options are:


t.b.c.

Other class options

Beast Master Icon.pngBeast Master: overall a viable alternative for the Ranger Ranger approach. This subclass does not bring improvements to the range combat hence putting the option into "Other" section. Still beasts are strong and overall Beast Master version will bring both firepower as well as survivability and flexibility to the party.

Champion Icon.pngChampion: an alternative option for the Fighter Fighter approach. Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a Champion is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still Battle Master Manoeuvers provide a comparable damage increase together with a ton of utility and flexibility.
Do note that Champion subclass makes more sense for this build if you try to minimise amount of long & short rests.