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Otto's Irresistible Dance: Difference between revisions
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m (Reworded “Notes” section) Tags: Mobile edit Mobile web edit Advanced mobile edit |
HeliusNine (talk | contribs) m (Undo revision 35351 by 5corp1u7 (talk) A few issues with the rewording here. 1. OID is a single target spell so "targets" is incorrect. 2. the allies of the target can use counterspell instead, this complication is why i went the briefer sentence prior. 3. breaking the sentence apart like that is mildly confusing. Emphasis was on the fact that OID is a strong turn waster.) Tag: Undo |
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Revision as of 14:50, 20 August 2023
Otto's Irresistible Dance is a level 6 enchantment spell. This spell allows spellcasters to force a creature to stay in place, inactive.
Description
Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage on Attack rolls. The dancer has Disadvantage on Attack Rolls and Dexterity Saving throws.
Properties
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Otto's Irresistible Dance
Duration: 10 turns
- Unable to take Actions or Move
- Attackers have Advantage on Attack rolls
- Has Disadvantage on Attack Rolls and Dexterity Saving throws
How to learn
Notes
- Unlike most other control spells, the targets of OID does not get to attempt a saving throw when the spell is first cast, meaning barring a counterspell or something similar, the target's following turn is wasted with certainty.