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Otto's Irresistible Dance: Difference between revisions

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| notes = * Unlike most other control spells, the targets of '''OID''' does not get to attempt a saving throw when the spell is first cast, meaning  barring a [[counterspell]] or something similar, the target's following turn is wasted with certainty.
| notes = *Unlike other control spells, targets of '''Otto’s Irresistible Dance''' can not negate the spell’s effects by attempting a saving throw when it is first cast.
** To prevent wasting the following turn, targets of the spell can use their reaction to [[Counterspell]] and negate the control effects.
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Revision as of 14:39, 20 August 2023

Spell OttosIrresistibleDance.png

Otto's Irresistible Dance is a level 6 enchantment spell. This spell allows spellcasters to force a creature to stay in place, inactive.

Description

Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage Icon.png Advantage on Attack rolls. The dancer has Disadvantage Icon.png Disadvantage on Attack Rolls and Dexterity Saving throws.

Properties

Details
 Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Otto's Irresistible Dance

Otto's Irresistible Dance Otto's Irresistible Dance

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

  • Unlike other control spells, targets of Otto’s Irresistible Dance can not negate the spell’s effects by attempting a saving throw when it is first cast.
    • To prevent wasting the following turn, targets of the spell can use their reaction to Counterspell and negate the control effects.

External Links