Ad placeholder
Coldbrim Hat: Difference between revisions
Jump to navigation
Jump to search
(Added item) |
No edit summary |
||
Line 1: | Line 1: | ||
{{EquipmentPage | {{EquipmentPage | ||
| image = Wizard Hat Icon.png | | image = Wizard Hat Icon.png | ||
| description = {{uncommon|Coldbrim Hat}} is an uncommon [[Headwear|Hat]] that causes | | description = {{uncommon|Coldbrim Hat}} is an uncommon [[Headwear|Hat]] that, once per turn, causes a condition the wearer inflicts to also inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | ||
| quote = Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end. | | quote = Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end. | ||
| type = Helmets | | type = Helmets |
Revision as of 10:23, 20 August 2023
Coldbrim Hat is an uncommon Hat that, once per turn, causes a condition the wearer inflicts to also inflict 2 turns of Encrusted with Frost.
Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 90 gp
Special
The wearer of this item gains:
- Coldbrim Chill: Once per turn, any condition inflicted on a target also applies 2 turns of .
Where to find
- * Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers.
Conditions
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .